Hello, I'm a 17-year old Finn, and this is mostly a fandom blog containing posts on a great variety of things like video games, art, science, animation, movies, fashion and just generally things I find interesting.
What’s happening? “Join creative director Mike Laidlaw and producer Cameron Lee for a Dragon Age: Inquisition livestream event Monday, September 29th on Twitch. The stream kicks off at 10am PDT / 7pm CEST with A FIRST LOOK AT INQUISITION’S DEEP CHARACTER CREATION TOOL, and we’ll customize an Inquisitor from scratch with your suggestions!
Come along with us as we dive into a gameplay demo and EXPLORE A NEVER-BEFORE SEEN AREA OF THE GAME! Hang out in our live chat and interact with us. Have questions about Inquisition? Want to give us suggestions to tweak our Inquisitor’s appearance? We want to hear it.
After the stream, head over to Twitter use the hashtag #MyInquisition to tell us how you are going to play Dragon Age: Inquisition.
Autism is a poorly-understood neurological disorder that can impair an individual’s ability to engage in various social interactions. But little 5-year-old Iris Grace in the UK is an excellent example of the unexpected gifts that autism can also grant – her exceptional focus and attention to detail have helped her create incredibly beautiful paintings that many of her fans (and buyers) have likened to Monet’s works.
Little Iris is slowly learning to speak, whereas most children have already begun to speak at least a few words by age 2. Along with speech therapy, her parents gradually introduced her to painting, which is when they discovered her amazing talent.
“We have been encouraging Iris to paint to help with speech therapy, joint attention and turn taking,” her mother, Arabella Carter-Johnson, explains on her website. “Then we realised that she is actually really talented and has an incredible concentration span of around 2 hours each time she paints. Her autism has created a style of painting which I have never seen in a child of her age, she has an understanding of colours and how they interact with each other.”
Much better version of the same subject matter I posted earlier.
I was surprised to see these out there! Some context: These were stitched together and put up on the wall for two reasons. First, to remind everyone that a LOT had been designed and built (during a time when most of it wasn’t in the game yet). Second, it acted as a visual guide for factions moving forward. There was still a lot to design, and seeing where you’ve come from does a lot to inform where you’re going.